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Converting Melee Raycast from Java to C# Problems

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I had a script written in Javascript for a melee attack system that I want to convert to C# but now I have these errors. Help! Error CS1620: Argument '3' must be passed with the 'out' keyword (CS1620) (Assembly-CSharp) Error CS1502: The best overloaded method match for 'UnityEngine.Physics.Raycast(UnityEngine.Vector3, UnityEngine.Vector3, out UnityEngine.RaycastHit)' has some invalid arguments (CS1502) (Assembly-CSharp) using UnityEngine; using System.Collections; public class MeleeSystem : MonoBehaviour { int Damage = 50; float Distance; float MaxDistance = 2; Transform TheSystem; void Update (){ if (Input.GetButtonDown("Fire1")) { TheSystem.animation.Play("melee_attack"); RaycastHit hit; if(Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), hit)) { Distance = hit.distance; if (Distance < MaxDistance) hit.transform.SendMessage("ApplyDamage", Damage, SendMessageOptions.DontRequireReceiver); } } } }

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