Multiple Animations
I'm making a maze in Unity and within my maze I have walls that move.. These walls are placed inside hallways or whatever and they have have a random determined time to open and then another random...
View ArticleGet texture from terrain.
I was wondering if there was a way to get what texture painted onto the terrain the player is walking on? I made a few scripts to play different footstep sounds determined by the terrain the player is...
View ArticleKeeping variables and bools across scenes
I've been looking everywhere to find a solution to my problem but I can't find it anywhere. I have a first-person game with a custom character controller script etc. which also has a fully functioning...
View ArticleFramerate Drop With Objets
So I have a horror game where I have just started creating the environment and I just added the trees (there are lots) and now it gets an average of 20-30fps which is terrible. It had almost 300+...
View ArticleRendering FBX with multiple animations
I couldn't find a question that fixed my situation so I'll just make one here. I'm making a simple horror game for school in which I've modeled a biped villain, rigged him and added biped animations...
View ArticlePlayer Health Goes Down Too Fast/Too Much
I wrote a simple Enemy AI script where when the player is in range, it will do 20 damage to the player and the enemy would stop until his attack cool down was complete. However, when void DoDamage()...
View ArticleNullReferenceException in game build
I just built my first person horror game and upon a quick playthrough, when I reach the second level, the camera cannot move up or down but everything else can happen. When I went back to Unity to see...
View ArticleEnemy won't collide with walls using transform.Translate
I have an enemy that rushes towards the player inside a small room (game is 2d). The enemy is a cube and has a child cube that acts as it's collider for me. When the enemy runs past or through the...
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